'Downloads'에 해당되는 글 18건
- 2008/08/05 3dsmax 2009 creativity extension
- 2008/07/05 World Map Vector [ AI & EPS ]
- 2008/07/05 Gnomonology. Sketching with Digital Clay: A Monster Head
- 2008/07/05 Gnomonschool The Making of The Spiderwick Chronicles
- 2008/02/10 After Effects 8.0.2 Update
- 2007/09/04 6.000 Photoshop Gradients Download
- 2007/08/29 Color Management in After Effects CS3
- 2007/08/29 AE to C4D
- 2007/08/29 Adobe CS3Clean Script
- 2007/07/20 Nineblock Software BetterHandles v1.0.1 for Adobe Illustrator 10-CS3
3dsmax 2009 creativity extension
3dsmax 2009 creativity extension
Description: The new extension includes: ProOptimizer modifier for optimizing high-poly models (a reworked and enhanced version of Mootool's Polygon Cruncher), 12 new Particle Flow operators (based on Particle Flow Tools: Box#1, featuring tighter integration with Max, improved memory and performance) and a ProSound toolset that incorporates multi-track audio capabilities with Maxscript support (Boomer Labs' most useful Sound Trax plugin). What's great news is that Autodesk has hired Oleg Bayborodin once again to develop software for the base Max application (or in this case to better integrate software he had already developed for Max), which could hint at ongoing efforts in that direction. Taking into account ICE-related developments on the Softimage front this would not be a bad idea.
3dsmax 2009 creativity extension
3dsmax 2009 creativity extension
Description: The new extension includes: ProOptimizer modifier for optimizing high-poly models (a reworked and enhanced version of Mootool's Polygon Cruncher), 12 new Particle Flow operators (based on Particle Flow Tools: Box#1, featuring tighter integration with Max, improved memory and performance) and a ProSound toolset that incorporates multi-track audio capabilities with Maxscript support (Boomer Labs' most useful Sound Trax plugin). What's great news is that Autodesk has hired Oleg Bayborodin once again to develop software for the base Max application (or in this case to better integrate software he had already developed for Max), which could hint at ongoing efforts in that direction. Taking into account ICE-related developments on the Softimage front this would not be a bad idea.
3dsmax 2009 creativity extension
World Map Vector [ AI & EPS ]
1 AI Illustrator Vector | 1 EPS vector | Jpeg preview | 1.73 Mb
1 AI Illustrator Vector | 1 EPS vector | Jpeg preview | 1.73 Mb
2008/07/05 14:09
Gnomonology. Sketching with Digital Clay: A Monster Head
2008/07/05 14:09 in Tutorials

Gnomonology. Sketching with Digital Clay: A Monster Head
Sketching with Digital Clay: A Monster Head covers Jeff McAteer`s approach for quickly sketching creature heads using ZBrush. In this tutorial Jeff starts with a basic head shape. Then using the Standard Brush he begins to search for the monster`s face. Once the monster is roughed in, Jeff moves on to detailing his creature like only he can. With subtle touches that make the creature come to life.
Download from RapidShare
http://rapidshare.com/files/126836406/GnSMH.part1.rar
http://rapidshare.com/files/126835681/GnSMH.part2.rar
Download from FileFactory
GnSMH.part1.rar
GnSMH.part2.rar
For more info: Product homepage
Sketching with Digital Clay: A Monster Head covers Jeff McAteer`s approach for quickly sketching creature heads using ZBrush. In this tutorial Jeff starts with a basic head shape. Then using the Standard Brush he begins to search for the monster`s face. Once the monster is roughed in, Jeff moves on to detailing his creature like only he can. With subtle touches that make the creature come to life.
Download from RapidShare
http://rapidshare.com/files/126836406/GnSMH.part1.rar
http://rapidshare.com/files/126835681/GnSMH.part2.rar
Download from FileFactory
GnSMH.part1.rar
GnSMH.part2.rar
For more info: Product homepage
Colin Epstein, Compositing Supervisor from Tippett Studio and Daniel Gregoire, Previs Supervisor from HALON Entertainment share with Gnomon a shot breakdown of the visual effects that take place in the movie The Spiderwick Chronicles.
Download from Rapidshare
http://rapidshare.com/files/126996116/chapter1.flv
http://rapidshare.com/files/126996272/chapter2.flv
http://rapidshare.com/files/126996169/chapter3.flv
http://rapidshare.com/files/126996450/chapter4.flv
Download from FileFactory
http://www.filefactory.com/file/120f28/n/chapter1_flv
http://www.filefactory.com/file/67ee83/n/chapter2_flv
http://www.filefactory.com/file/75c41f/n/chapter3_flv
http://www.filefactory.com/file/856397/n/chapter4_flv
The update just went live via Adobe Updater (choose Update... from within a CS3 application) or via the web (8.0.2 for OS X and 8.0.2 for Windows) but before you do, please note that you should avoid QuickTime 7.4 at all cost, since the iTunes DRM causes rendering errors in all versions of After Effects.
Important installation note: Quit all web browsers (Firefox, Internet Explorer, Safari, Opera etcetera) before running the updater, and stop yourself from starting any web browsers while the update is running. This is because the browsers lock certain Flash components that must be updated.
If you have created your own interpretation rules (by editing the interpretation rules.txt file) you need to copy and paste those into a new file, as detailed in this article: Custom interpretation rules don't work after the After Effects 8.0.2 update is applied.
If you have been having gamma shift issues (QuickTime renderings appearing darker or lighter compared to inside AE,) the 8.0.2 patch tries to circumvent these QuickTime issues by not following Apple's guidelines so strictly and instead applying different meta tags depending on what QT codec is use (matching the quirks in Apple's own products that don't follow the standard.) More about these gamma issues.
New features in 8.0.2:
Work with Panasonic P2 video
Here's the goodies from the Read Me file:
Noteable fixes in After Effects 8.0.2:
Known issues in After Effects 8.0.2:
Important installation note: Quit all web browsers (Firefox, Internet Explorer, Safari, Opera etcetera) before running the updater, and stop yourself from starting any web browsers while the update is running. This is because the browsers lock certain Flash components that must be updated.
If you have created your own interpretation rules (by editing the interpretation rules.txt file) you need to copy and paste those into a new file, as detailed in this article: Custom interpretation rules don't work after the After Effects 8.0.2 update is applied.
If you have been having gamma shift issues (QuickTime renderings appearing darker or lighter compared to inside AE,) the 8.0.2 patch tries to circumvent these QuickTime issues by not following Apple's guidelines so strictly and instead applying different meta tags depending on what QT codec is use (matching the quirks in Apple's own products that don't follow the standard.) More about these gamma issues.
New features in 8.0.2:
Work with Panasonic P2 video
Here's the goodies from the Read Me file:
Noteable fixes in After Effects 8.0.2:
- On Mac OS X v10.5 (Leopard), Dynamic Link didn't work correctly in Premiere Pro when switching between UI and non-UI versions of After Effects. Fixed. (5482671/W1610284)
- On Mac OS, clicking a folder alias in an import or replace file dialog box in All Acceptable Files or All Footage Files mode displayed a “Can’t import file” error. Fixed. (45378)
- On Mac OS, OpenGL and hardware acceleration used all VRAM on the GPU until the driver failed, causing display corruption of the OS and After Effects, or possible crash. Fixed. (44855)
- On Mac OS X v10.5 on PowerPC with OpenGL enabled, received an error "composition too complex..." on NVIDIA GeForce 6800 graphics card. Fixed. (45295)
- On Mac OS with OpenGL enabled and project in 32bpc mode, colors were dropped. Fixed. (45475)
- PSD layers didn't import properly from PSD files with layer groups. Fixed. (45320)
- Crash when saving a project with a custom output simulation when output profile is the project's working color space. Fixed. (45404)
- On Mac OS with OpenGL enabled, better memory management on low memory cards. (45492)
- Fixed support for AJA's QuickTime codec suite. (45351)
- On Mac OS X v10.5: After Effects dock icon was not updated while RAM previewing: the progress bar appeared on the AE icon after RAM preview starts and it stayed on. Fixed. (45791)
- When Render Multiple Frames Simultaneously was enabled, there was a significant pause >12 sec, on an 8 core, 16gb Mac between when RAM preview finished building and when it started playback. Fixed. (45181)
- When you import a PSD file with vector masks inside layer groups using the import Composition - Cropped Layers/Layer size option; the PS vector masks are no longer offset from their original location. (45319)
- If you import a PSD file with Photoshop shape layers into After Effects 7, save the project, and then open that project in After Effects CS3, the masks created from the Photoshop vector masks are no longer scaled up to fill the composition. (45341)
- Linear light footage setting is now preserved cross-platform. (45653)
- When animating type to drift slowly, the tops of the type (when moving vertically) and side (when moving horizontally) of the letters were clipped on every other frame. Fixed. (45898)
- Low-end laptops that don't meet minimum OpenGL requirements crash on quit in some cases. Fixed. (45937)
- Adaptive motion blur for layers in collapsed compositions was based on the local speed in the composition, rather than the effective speed---so static layers only got two samples of blur even if the precomposition layer was moving fast in the containing composition. Fixed. (45967)
- Preserve Underlying Transparency is no longer ignored when layer styles are applied. (45974)
- Layers that are inside of a PSD layer set no longer have the layer set's opacity applied twice. (45975)
- Photoshop clipping group was applied twice on import. Fixed. (45976)
- Layers inside a PSD layer set with a mode other than "pass through" were cropped to document bounds rather than reflecting layer data. Fixed. (45977)
- Footage conformed to a higher frame rate left footage frozen on a frame before the end is reached. Fixed. (45986)
- After Render Multiple Frames Simultaneously was enabled, After Effects CS3 would show high CPU activity even when idle. Fixed. (45993)
- QuickTime gamma handling scheme broke WYSIWYG color management workflow common to video users. Fixed. (46027)
- QuickTime footage that imports with SDTV/HDTV profile will be assigned an sRGB profile on Power PC, or with the "Match Legacy After Effects QuickTime Gamma Adjustments" option checked on any platform. (46032)
- After Effects CS3 v8.0.2 fixes Mac OpenGL support for supported video cards under OS X v10.4.10 and v10.5. See also http://www.adobe.com/products/aftereffects/opengl.html.
- Multi-machine rendering rendering of Photoshop files failed with error "The Photoshop Library operation failed because the file name was not valid". Fixed. (46119)
- Error occurred when using Increment And Save if the project was saved at the root volume of a boot drive. Fixed. (46120)
- The current frame didn't finish rendering if you switched away from application. Fixed. (46128)
To enable this fix, please modify the preferences file and restart the application:
['General Section'] 'Allow Idle Application Rendering in 8.0.2' = 01 - Wav files listed as 24-bit 48 KHz played back as noise or highly distorted. Fixed. (46149)
- Camera raw files now display correctly after being adjusted in the Camera Raw dialog box on import if color management is off. (46194)
- Important bug fixes for encoding and decoding H.264-compressed content.
- On Mac OS, support has been fixed for Apple's Uncompressed 10-bit (v210) codec when FCP Studio 2 is installed. (45324)
- Incorrect layout and functionality of localized PSD choose-layer dialog/radio buttons has been fixed. (45273)
- A mask path or shape path can now be correctly extended from its first point using the Pen tool. (45365)
- Decoding of PAL v210, UYVY, and 2vuy formats has been corrected. (46201)
- With Render Multiple Frames Simultaneously enabled, QuickTime footage was sometimes not included in rendering by background processes if any QuickTime footage was missing when the project was opened. Fixed. (45302)
Known issues in After Effects 8.0.2:
- Layer blending modes and opacity are not honored for imported Illustrator CS3 files. Please set the blending modes and opacity in the After Effects composition in the Timeline panel after importing Illustrator footage items. (45067)
- When Render Multiple Frames Simultaneously is enabled, Save RAM Preview and Save Frame As > File render slowly because they do not used the cached rendered frames. (45202)
- Crash may occur with ATI x700, x800 graphics cards if the project's color depth is 32bpc and Transparency Grid is enabled during OpenGL interaction. Please check http://ati.amd.com/support/driver.html for availability of updates. (45250)
- When you import or place a PNG file that was rendered from Adobe After Effects CS3 or earlier into Adobe Flash CS3 or Adobe Illustrator CS3 and earlier, the image is several times larger than expected. See also http://www.adobe.com/go/kb402369. (45274)
- Mac OS X v10.5 (Leopard): Crash when previewing per-character 3D text animation if the project's color depth is 32bpc. Please check http://www.apple.com for availability of OpenGL support updates. (45814)
- When importing a Photoshop file as a composition, vector mask blending modes are incorrectly set. Please set the blending modes in the After Effects composition in the Timeline panel as needed after importing. (46017)
- Launching After Effects CS3 v8.0.2 under Rosetta on Macintosh Intel hardware breaks P2 import. To reset the functionality, please delete the following file: ~/Library/Preferences/com.Adobe.After Effects.8.0.2.plist
(46180)
- Freeze or crash when you start on a system with Realtek HD Audio (Windows XP). See also http://www.adobe.com/go/kb402308
- Multiprocessing performance issues with multi-core machines, especially high-end 8-core hardware. When all 8 cores try to render a complex or memory intensive composition with Render Mutliple Frames Simultaneously, the application can become memory starved if each process has insufficient memory. To remedy this, there is a text preference to control the maximum number of cores that Render Multiple Frames Simultaneously will use. Open the text preference file and look in the ["MP"] section for:
"MaxNumberOfProcesses" = "0"
"0" is the default setting, which disables this preference setting. For better performance on an 8-core machine with 8GB RAM, for example, change the "0" setting to "4" and save the preference file and restart After Effects. This restricts multiprocessing with Render Multiple Frames Simultaneously to 4 cores, each getting approximately 2GB of RAM. - For other performance tips using large dimension or complex compositions, see the "Improve performance" section of After Effects CS3 Help on the Web.
For those of you more bent on the geeky features of the newly released After Effects CS3, there's a new Color Management PDF that describes an entire managed workflow.
- Jonas
- Jonas
pt_AEtoC4D:
These scripts export data from After Effects to Cinema 4D. This v1.1 update will export normal AE cameras, nulls to show the position of other layers, the comp frame rate, duration and start frame (requires AE 7.0 and C4D R9.6, or greater).
Download pt_AEtoC4D_v1.1.zip
UPDATE: Now correctly rounds 29.97 frame rate to 30 in C4D.
Original After Effects composition:

Resulting Cinema 4D project:

Thanks to Paul Babb, Rick Barrett and Liam Stacy at Maxon, Ko Maruyama, Stu Maschwitz, Dale Bradshaw, Nab, Steve Kirby and Salvador Zalvidea for their help and ideas.
Instructions:
1. Put pt_AEtoC4D.jsx in Adobe After Effects / Scripts
2. Put pt_AEtoC4D.CSC in Cinema 4D / library / scripts.
3. Animate your scene in After Effects using a Camera with Layer > Transform > Auto-Orient set to Off. Animate rotation using the XYZ Rotation properties, not Orientation.
4. Select the cameras and layers you want to export and choose File > Scripts > pt_AEtoC4D.jsx. You'll be prompted to save a text file.
5. In C4D, select Plugins > User Scripts > pt_AEtoC4D and select that text file.
NOTES:
1. This script doesn't export camera zoom. You'll have to set the camera's field of view manually in C4D after import. Check out the test project, which uses nulls as a guide to help line up the FOV.
2. This script doesn't export parented layers.
pt_AEtoC4D_RIG:
I've changed the name and made a minor update to the original AEtoC4D_v1 script which exports Dale Bradshaw's AE camera rig to C4D (requires AE 6.5 and C4D R9.5, or greater).
Download pt_AEtoC4D_RIG_v1.0.zip
See readme.txt for instructions. You'll also need one of the camera rig scripts that are available at creative-workflow-hacks.com:
http://www.creative-workflow-hacks.com/2006/07/13/script-to-automate-rigging-a-camera-in-after-effects/
Or this modified version where position is animated normally, rather than using XYZ sliders:
Download db_autoCameraRig_position.zip
Last edited by Paul Tuersley on Mon Jun 04, 2007 8:07 pm; edited 4 times in total

http://aenhancers.com/viewtopic.php?t=653
AEtoC4D research:
To start, there was the request from Salvazalvi and the subsequent export script written by Nab:
http://aenhancers.com/viewtopic.php?t=456
It seems there is a solution for moving position data, but it's a bit fiddly on the C4D end (using ASCII data import) and it isn't working for rotation. So not quite there yet.
Nimpsy posted a similar solution for moving tracking data:
http://maxon.digitalmedianet.com/articles/viewarticle.jsp?id=42002
NOTE: It would be fairly simple for me to adapt the script to pass tracking data if anyone wants it?
Googling on, Simon Wicker posted this solution for Maya cam to C4D:
http://forums.cgsociety.org/showthread.php?t=253099
It uses C4D's Expresso (node based expressions) to convert the Maya camera data into suitable values for C4D. Very interesting stuff, but it still involves the ASCII data importer and some other fiddly steps.
Simon's solution was picked up by Yuppster, who tried to use it to translate AE camera data:
http://forums.cgsociety.org/showthread.php?f=47&t=321029
If you read the thread you'll see they also run into problems with rotation, caused by AE's rotation order being different to C4D's.
I decided to worry about rotation later. I wanted a more automatic solution than Expresso seemed to offer, something more like AE scripting, where it just reads the text file, sets things up and creates the keyframes. This meant learning C4D's scripting language, called COFFEE.
Last edited by Paul Tuersley on Mon Apr 23, 2007 9:28 pm; edited 1 time in total
These scripts export data from After Effects to Cinema 4D. This v1.1 update will export normal AE cameras, nulls to show the position of other layers, the comp frame rate, duration and start frame (requires AE 7.0 and C4D R9.6, or greater).
Download pt_AEtoC4D_v1.1.zip
UPDATE: Now correctly rounds 29.97 frame rate to 30 in C4D.
Original After Effects composition:

Resulting Cinema 4D project:

Thanks to Paul Babb, Rick Barrett and Liam Stacy at Maxon, Ko Maruyama, Stu Maschwitz, Dale Bradshaw, Nab, Steve Kirby and Salvador Zalvidea for their help and ideas.
Instructions:
1. Put pt_AEtoC4D.jsx in Adobe After Effects / Scripts
2. Put pt_AEtoC4D.CSC in Cinema 4D / library / scripts.
3. Animate your scene in After Effects using a Camera with Layer > Transform > Auto-Orient set to Off. Animate rotation using the XYZ Rotation properties, not Orientation.
4. Select the cameras and layers you want to export and choose File > Scripts > pt_AEtoC4D.jsx. You'll be prompted to save a text file.
5. In C4D, select Plugins > User Scripts > pt_AEtoC4D and select that text file.
NOTES:
1. This script doesn't export camera zoom. You'll have to set the camera's field of view manually in C4D after import. Check out the test project, which uses nulls as a guide to help line up the FOV.
2. This script doesn't export parented layers.
pt_AEtoC4D_RIG:
I've changed the name and made a minor update to the original AEtoC4D_v1 script which exports Dale Bradshaw's AE camera rig to C4D (requires AE 6.5 and C4D R9.5, or greater).
Download pt_AEtoC4D_RIG_v1.0.zip
See readme.txt for instructions. You'll also need one of the camera rig scripts that are available at creative-workflow-hacks.com:
http://www.creative-workflow-hacks.com/2006/07/13/script-to-automate-rigging-a-camera-in-after-effects/
Or this modified version where position is animated normally, rather than using XYZ sliders:
Download db_autoCameraRig_position.zip
Last edited by Paul Tuersley on Mon Jun 04, 2007 8:07 pm; edited 4 times in total

http://aenhancers.com/viewtopic.php?t=653
AEtoC4D research:
To start, there was the request from Salvazalvi and the subsequent export script written by Nab:
http://aenhancers.com/viewtopic.php?t=456
It seems there is a solution for moving position data, but it's a bit fiddly on the C4D end (using ASCII data import) and it isn't working for rotation. So not quite there yet.
Nimpsy posted a similar solution for moving tracking data:
http://maxon.digitalmedianet.com/articles/viewarticle.jsp?id=42002
NOTE: It would be fairly simple for me to adapt the script to pass tracking data if anyone wants it?
Googling on, Simon Wicker posted this solution for Maya cam to C4D:
http://forums.cgsociety.org/showthread.php?t=253099
It uses C4D's Expresso (node based expressions) to convert the Maya camera data into suitable values for C4D. Very interesting stuff, but it still involves the ASCII data importer and some other fiddly steps.
Simon's solution was picked up by Yuppster, who tried to use it to translate AE camera data:
http://forums.cgsociety.org/showthread.php?f=47&t=321029
If you read the thread you'll see they also run into problems with rotation, caused by AE's rotation order being different to C4D's.
I decided to worry about rotation later. I wanted a more automatic solution than Expresso seemed to offer, something more like AE scripting, where it just reads the text file, sets things up and creates the keyframes. This meant learning C4D's scripting language, called COFFEE.
Last edited by Paul Tuersley on Mon Apr 23, 2007 9:28 pm; edited 1 time in total
Adobe CS3Clean Script
The Adobe CS3Clean Script will help resolve installation problems experienced by beta and pre-release users of Adobe Creative Suite software. The script will clean up the beta and pre-release installations and allow installation of the shipping versions of Creative Suite 3.
WARNING: Before running the CS3Clean Script, it is critical that you back up your hard drive including all data, content, software programs, etc. Failure to do so, and failure to follow the instructions below, could result in a loss of the contents of your hard drive.
- Back-up all data prior to using the CS3Clean Script. This includes fonts, Version Cue repositories, plugins and any other important files.
- Uninstall your beta or pre-release Creative Suite 3 prior to using the CS3Clean Script.
- On Windows XP, uninstall via Add/Remove Programs in the Control Panel.
- On Windows Vista, in the Programs section of the Control Panel, select Uninstall a Program.
- On Macintosh, the uninstaller is in Applications/Utilities/Adobe Installers.
- Download the appropriate file from below.
- Unpack the download. The download includes the script as well as additional system-specific instructions.
- Open and follow the instructions for assistance installing the script.
- Once the script has successfully completed, continue with your installation of the shipping version of Creative Suite 3
Download
English/Japanese
- Download the Adobe CS3Clean Script for Windows (ZIP, 932 KB)
- Download the Adobe CS3Clean Script for Macintosh (DMG, 224 KB)
2007/07/20 00:27
Nineblock Software BetterHandles v1.0.1 for Adobe Illustrator 10-CS3
2007/07/20 00:27 in Downloads

Nineblock Software BetterHandles v1.0.1 for Adobe Illustrator 10-CS3
you work with curves in Illustrator, you need BetterHandles:
* Select multiple handles, and collectively move, extend, rotate, or retract them
* Extend or retract handles without changing their angles
* Edit points numerically: anchor, in handle, out handle
* Convert multiple points from corner to smooth or vice versa
* Automatically extend new handles on multiple points
* Intuitively reshape path segments, optionally constraining handle directions
* Use slow-drag to divide the cursor movement for extremely precise moves
* Equalize a point's handles
* See all the handles on a path while editing it
* Split a path at one or more points
* Delete one or more points and close the path around them
* See when the cursor is over a handle, point, or path — without having to use Smart Guides.
* And more!
BetterHandles Change Log (Version 1.01 of 12 July 2007):
* Now compatible with Illustrator CS3
* New feature: When clicking/dragging a path or anchor point, already-selected paths will take precedence over unselected paths, even if they lie below them in the stacking order
* New feature: Shift-Option/Alt clicking on a blank area of the document is a shortcut for palette pop-up menu item Select handles of selected points
* New feature: Reverse path direction menu item
* Improvement: Select handles of selected points palette pop-up menu item can be modified with Option/Alt and Command/Ctrl to select only in or out handles
* Bug fix: Units properly update in multi-handle-mode palette
For more info: Product homepage
you work with curves in Illustrator, you need BetterHandles:
* Select multiple handles, and collectively move, extend, rotate, or retract them
* Extend or retract handles without changing their angles
* Edit points numerically: anchor, in handle, out handle
* Convert multiple points from corner to smooth or vice versa
* Automatically extend new handles on multiple points
* Intuitively reshape path segments, optionally constraining handle directions
* Use slow-drag to divide the cursor movement for extremely precise moves
* Equalize a point's handles
* See all the handles on a path while editing it
* Split a path at one or more points
* Delete one or more points and close the path around them
* See when the cursor is over a handle, point, or path — without having to use Smart Guides.
* And more!
BetterHandles Change Log (Version 1.01 of 12 July 2007):
* Now compatible with Illustrator CS3
* New feature: When clicking/dragging a path or anchor point, already-selected paths will take precedence over unselected paths, even if they lie below them in the stacking order
* New feature: Shift-Option/Alt clicking on a blank area of the document is a shortcut for palette pop-up menu item Select handles of selected points
* New feature: Reverse path direction menu item
* Improvement: Select handles of selected points palette pop-up menu item can be modified with Option/Alt and Command/Ctrl to select only in or out handles
* Bug fix: Units properly update in multi-handle-mode palette
For more info: Product homepage
이올린에 북마크하기
이올린에 추천하기
PSGradients.rar
Nineblock.Software.BetterHandles.v1.0.1.for.Adobe.Illustrato.zip
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